Peter Babakitis is an award-winning filmmaker, interactive designer, editorial illustrator, motion graphics designer, writer and animator with numerous world-class clients. Clients include Lucasfilm, Fox, Turner, Paramount, The Wall Street Journal, FCB, Levi-Strauss, Lego, and many others.
News: June 2011
Levis/Silverlign- Peter has redesigned portions of the Levis jeans website.

Innovaro - Peter has created UI designs and Video presentation for the corporate consulting firm's online magazine for delivery on the iPad platform.

Lucia Winery - Peter has redesigned the site for the great Santa Lucia Valley winery.

Oakland Farm & Feed - Catalog editorial illustrations and cover by Peter; interesting take on hydroponic growing equipment in the form of a 1920's magazine. Girls who smoke!

Centrope
Centope is a company that assembles and curates museum exhibits that reside in collections from both sides of the former Iron Curtain. Peter is designing their Flash website and virtual galleries- Here is a preview...
...And then there are films...

Screening Shakespeare in the Twenty-first Century |

Interactive design for Apple, Lego, LucasArts, Turner Interactive, Paramount Interactive, Autodesk and many other world class companies.
A Corporate consulting firm's iPad magazine:


An iPad App for futures traders:

A Kid-friendlyprogramming UI for Lego's Robotic Invention System:

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Design Portfolios

Interactive Design for corporate, entertainment and educational clients.
EDITORIAL ILLUSTRATION

In Addition to interactive design, Peter has created editorial illustrations for national publications, such as:
The Wall Street Journal, Business Week, American Medilcal Association and many other print and screen editorial clients.

Political and Celebrity Portraits...

Peter's Animation and Motion Graphics

The Getty Center-NFAIS...A Parable of Imaginary Fears in the world of Museum Archiving

Peter created an animatic fable in pen and ink, finished in AfterEffects...
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Land Of Lost Things

Peter is directing a new music video for ReneƩ De la Prade's song "Land of Lost Things." ReneƩ is the talented and charismatic accordion player for the band Culann's Hounds. Featured in the video will be the "Neverwas Haul," a steampunk victorian mobile home famous for it's appearances at Burning Man. Stay tuned for production updates
Peter's Storyboard Portfolio!
Storyboard Class
Sunday January 17th: Peter is teaching an all-day Introduction to Storyboarding class at BAVC in San Francisco. Contact early to register: http://www.bavc.org/
Peter is teaching User Interface Design at Expressions in the month of March!
Peter quoted in Wired Magazine on the subject of artists' rights in game development...
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LucasFilm, Twentieth Century Fox, the Disney Channel, FCB
Peter creates storyboard previsualizations for feature films, animation, motion graphics, advertising and interactive media... And animatics in AfterEffects when needed.
Spykill

Spykill is a new action game. Look for a sign...
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The girls of Oakland Farm & Feed...
This print catalog features Peter's editorial illustrations created in a 1920's style to evoke the flapper era.

Pages from Peter's new graphic novel |
Respite and Nepenthe Blog
Flash and UI/UX Design
UI/UX Class at Miami Ad School
Introduction to Interfaces and Information Architecture
Modern life is full of examples of interactivity and interface design, whether physical, contextual or virtual. The "User Experience" has factored more and more in our world, as products and services become more sophisticated in attracting and serving a customer base, and as these products and services become more information-based and information-dependent.
User Interface/User Experience has evolved from the pre-digital disciplines known as "Human Factors" and "Ergonomics" in which products were studied and tested to learn how things were actually used by customers, in order to create a better experience for their users, in order to improve the success of the project.
Today, the overwhelming variety of digital activities has bred an almost limitless assortment of possible interface elements, web-based, device-based, and system-based. We will look at the range of these possibilities, with a view to incorporating these elements in our designs, campaigns and branding projects.
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